product analyzed



Feelil logo which is the face of a girl with pigtails
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Categories assigned to this product within the main category Technology.


Categories assigned to this product within the main category Needs.

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April 2018


Feelif is a technological innovation that creates reliefs on touch screens, so that blind or visually impaired people can feel or interact with shapes and images.

The system is very simple, since it is only a grid with holes that is placed on top of the screen of a Tablet and that works with a custom application compatible with the device. The grille allows the user to orient themselves within the screen, leaving small holes that will allow the user to make contact with the touch screen. The application works with vibrations and sounds that indicate to the user where everything is on the screen.

Feelif allows you to learn braille writing, learn languages, read stories, write, learn about geometric figures, read and write scores, play games and even draw.

A unit of the complete device, grid, Tablet, storage card and software, is priced at 2499 Euros. It includes two educational applications and two games, plus several demo applications.

Feelif was proclaimed the best social innovation in Europe in the European Social Innovation Competition 2017. For more information, visit the page:


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Technical assessment:

Technical evaluation scores.

Design and manufacturing:
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This section refers to the physical aspects and details of the manufacturing of the technological product
Technical benefits:
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Description of the quality of the technical specifications of the technological solution
User experience:
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This criterion is linked to the user's assessment when relating to the technical product or application.
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It is the degree to which people can use or access a product, technological solution or service, regardless of their technical, cognitive or physical abilities

Social valuation:

Social valuation scores.

Impact and utility:
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Describes to what extent the functionalities of the product are useful and impact on improving the life of the user
Design and Ergonomics:
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Assessment of how the design of the technological solution adapts to the person to achieve greater comfort and efficiency when using it
Usability and accessibility:
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Possibility of the device to be used, understood and taken advantage of under equal conditions for anyone
Ease of acquisition:
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It refers to the possibilities of accessing and acquiring a technological solution by the user.

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